Ways of Darkness
Ways of Darkness
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Humans

From Ways of Darkness
Revision as of 18:18, 16 February 2016 by Metalhead33 (talk | contribs)
Language: English  • magyar
Humans
Fathred the Great.jpg
King Corlagon.png
King Bryant.png
King Cairbre.png
Stephanus.png
Gnarog Dougfral.png
Nemezish restored.png
Ildor restored.png
Total population
c. 5,242,760
Regions with significant populations
Etrand shield.svg Etrandc. 4,501,000
Etrancoast shield.svg Etrancoastc. 0
Gabyr shield.svg Gabyrc. 65,760
Keldorn shield.svg Keldornc. 0
Neressa shield.svg Neressac. 0
Froturn shield.svg Froturnc. 20,000
Dragoc shield.svg Dragocc. 0
Languages
Etrandish and Etrancoasti
Religion
predominentaly Church of Titanius

The changing of events was always very intense in the history of mankind. Betreyal and romance, bribery and heroism, terrorism, religious fanaticism and atheism, peace, and war, emotions versus intellect/reason, etc. In some ways, humans are the causers of all trouble, and also the ones who solve them. Amongst all the races, humans are the ones who can adapt to changing environments easily. Mixing between short-lived generations and having the ambitions to expand caused the fact that humans are very variable, even in physical appearance. Their skin colour of humans is mainly white, but there can be also very pale white and little darker (brown), their hair colour can be black, red, brown and blond (the older ones have gray hair). Humans aren’t really conventional in clothing, they often have funny haircut, weird costumes, tatoos and such.

Humans - just like High Elves and Wood Elves - descended from the now extinct Proto-Elves (or Ancient Elves), which makes Humans, High Elves and Wood Elves brother races.

Humans vary in alignment too. From the evil necromancer to the honest paladin, from the wise magician to the stupid-but-strong barbarian, etc.

Attributes (FRPG)

Enabled aligment: any

Minimum Maximum
Strength 8 18
Agility 8 18
Intelligence 8 18
Wisdom 8 18
Endurance 8 18
Charisma 8 18