Human Paganism

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Human Paganism
Human Paganism.svg
The symbol of Human paganism.
Scripturenone
Sacred languagenone (vernacular language is always used)
Doctrines
Theism
Polytheism

There is a pantheon of deities, each with their own role.

Nature of Godhood
Aeonic

The divine come and go by the Eons. They are not constant but change.

Cosmology
Cyclic

We are merely in an era of the world. The cycle of creation and destruction will continue forever.

Semi-Deities
Demigods

The divine sometimes come down to Earth and have children with mortals. The result of such a union are Demigods. Half-God, Half-Human.

Divine Guidance
Avatars

Avatars of the divine are born who lead our people to new planes of knowledge.

Holy Mortals
Venerated Ancestors

Our ancestors are worthy of praise and must be an object of prayer.

Prayers
Paramount

Prayer is paramount to achieve divine favour.

Cross-Cultural Disposition
Strong Communal Identity

It is almost unthinkable that someone outside of our close community could understand the very basics of our faith.

Thanatology
Eternal Feast

Those who have lived a good life and died like heroes are to spend an eternity feasting as a result - on the other hand, those who did not...

Eschatology
Judgement Day

There will come a day when all our actions will be judged.

Final Resting Place
Cremation

The dead should not be imprisoned underground — it is far better to burn the body in a dignified manner, releasing their spirit into the afterlife.

Asceticism vs Hedonism
Moderation

The divine wishes not for us to needlessly suffer, but neither should we go to the other extreme in the blind pursuit of hedonism. It is the divine will that we seek the golden middle-ground.

Marriage type(s)
Polygamy

Since marriage is a holy union, having multiple marriages is clearly more holy than having just a single marriage — so long as each marriage is holy in and of itself.

Concubinage
Trigamous

Marriage is a sacred bond, but as long as their spouse takes priority one may be permitted to have concubines or consorts to engage with as well.

Stance on Marriage
Sacred

Marriage is clearly a sacred bond.

Religious tradition
Oral Tradition

We have a set oral tradition, which our children learn from their parents-

Clerical wealth
No Restrictions

The clergy make money as they wish, it is no concern for the rest of us.

Clerical Tradition
Theocratic

Only sanctioned priests can be entrusted with upholding our faith's doctrines and, by extension, with managing and caring for our sacred places.

Clerical Gender
Either

Members of both genders can be part of the clergy.

Clerical MarriageAllowed
Atonement
Mandatory

Atonement is mandatory, meaning that when someone has sinned, he or she must talk with a priest or monk about it.

Almsgiving
No Almsgiving

Alms would mean giving away our material wealth, it would give the peasants far too much power!

Stance on nudityNeutral
Stance on Same-Sex Relations
Shunned

It is unnatural for two men to engage in sexual relations with one another, regardless of the circumstances.

Stance on Deviancy
Shunned

There are some sexual practices which are simply abnormal and strange. It stands to reason that people with those desires are equally abnormal and strange.

Head of Faith
None

It is utter folly to assume that any one person can truly comprehend the will of the divine. We must follow our own hearts to discover what the divine plan for us is.

View on Gender
Male Dominated

Men are stronger and better equipped to lead us in this harsh and unforgiving world, so we shall entrust them with governing our society.

View on Divorce
Always Allowed

Marriage is merely a partnership between two people, and like all partnerships, can be ended at will.

View on Bastardry
No Bastards

Blood determines lineage, not marriage. Children born out of wedlock are just as legitimate as any other.

Male Adultery
Shunned

It is sinful for men to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.

Female Adultery
Shunned

It is sinful for women to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.

Kinslaying
Accepted

The murder of one's family is no different from any other murder, and shall be treated in the same way.

Religious Attitude
Pluralist

It is utter folly to say that there is only one right interpretation of divine will, and that all the others views are wrong. Each of us has our own way of worshiping the divine.

History
Foundation~1300 BEKE
FounderUnknown
Administration
Headquartersnone
Total population
c. 62,000
Regions with significant populations
Etrancoast shield.svg Etrancoastc. 49,000
Gabyr shield.svg Gabyrc. 12,000
Etrand shield.svg Etrandc. 1,000

Human Paganism was the main religion of the Humans before the establishment of the Kingdom of Etrand and the Etrandish annexation of the Kingdom of Hulra. Unlike the monotheistic Titanist religion and the dualistic Naturalist religion, Human Paganism was completely polytheistic, with a relatively large roster of deities to worship.

In Etrand, the religion went underground after the unification by Corlagon, and gradually became virtually extinct over two centuries in all of Etrand but maybe a few obscure rural areas. After the Etrandish conquest of Hulra in the late 3rd century, paganism remained a rather strong and persistent part of the Etrancoasti/Hulran way of life for three more centuries, despite the harsh persecution by both the Etrandish and later native Etrancoasti authorities, finally losing ground to the Titanist faith only during the 7th century - it is estimated between 10% and 20% of Etrancoast's population are still crypto-Pagans clinging to the old ways. (See also: Religion in Etrancoast)

Deities

Hróthward / Rýthwardar / Hrúdwerdaz

See also: Hróthward

Hróthward (Old Etrandish: HRWŤWARD ; IPA: [r̥oːðwɑɹd]) in Old Etrandish, Rýthwardar in Old Hulran (Old Hulran: RYYŤWARDAR ; IPA: [ryːðwɑrdɑr]) - most likely Hrúdwerdarz in Proto-Human (Proto-Human: HRWDWERDAŽ ; IPA: [xruːðwerdɑz]) - was the pagan God of Thunder, War and Honour. He was usually depicted as a tall, muscular, bald, clean-shaven man with scars on his face, lemon-yellow eyes, small aquiline nose, strong jaw, wearing a breastplate and swinging a sword of thunder. He is also desribed as an even-minded god who can always keep his cool, never lets his emotions get in the way of his judgement.

It is said that when the bravest warriors die, they have must have beer with Hróthward/Rýthwardar, and regularly do arm-wrestling with the god, lest they be considered unmanly and unfit for their place in the paradise. During wartime, unimportant prisoners are war - and sometimes chieftains too, for symbolic effect - are sacrificed for Hróthward/Rýthwardar, so that the tribe gets blessed by the god and makes sure that their war efforts are successful.

Thynfirth / Thömbarthar / Thunfirdaz

See also: Thynfirth

Thynfirth (Old Etrandish: ŤWNFIRD ; IPA: [θynɱviɹθ]) in Old Etrandish, Thömbarthar in Old Hulran (Old Hulran: ŤÖMBARŤAR ; IPA: [θømbɑrðɑr]) - most likely Thunfirdaz in Proto-Human (Proto-Human: ŤWNFJRDAŽ ; IPA: [θumɸirðɑz]) - was the hook-nosed son of Hróthward/Rýthwardar and Clodéna/Klýdina, pagan god of commence, money and trade.

He is described as a short man having curly black hair, large ears, a large hooked nose, orange eyes and a stout figure, wearing white silk clothes. It is said that he may be slightly bipolar in a most peculiar sense: depending on the occasion, he is either generous or greedy. If he's in a good mood, he blesses merchants, gifts people with luck in business, and promises them riches - but if he's in the bad mood, he will ensure that the unfortunate ones who witness his anger will be dragged into endless poverty.

Clodéna / Klýdina / Kludína

See also: Clodéna

Clodéna (Old Etrandish: KLWDENA ; IPA: [klodeːna]) in Old Etrandish, Klýdina in Old Hulran (Old Hulran: KLYYDINA ; IPA: [klyːdinɑ]) - most likely Kludína in Proto-Human (Proto-Human: KLWDJNA ; IPA: [kluðiːnɑ]) - the goddess of fertility, agriculture, birthgiving and milk, and the wife of Hróthward/Rýthwardar.

She is portrayed as a beautiful woman with pale white skin, raven-black hair, deep blue eyes, a rounded face, hourglass figure (large breasts, relatively prominent buttocks, but overall thin figure). She is described as very kind, and having a special soft spot for children, especially little girls, and is said to ruthlessly punish those who harm children, pregnant women or farm animals (other than for the purpose of eating them). She also gives blessings to farmers, ensuring a good harvest, and to women, allegedly increasing their likelihood of getting pregnant. Giving birth to twins was seen as a special blessing from her.

She accepts wheat, hay, herbs and lamb as sacrifices.

Mýrr / Mörrar / Murrjaz

See also: Mýrr

Mýrr (Old Etrandish: MWRR ; IPA: [myːrː]) in Old Etrandish, Mörrar in Old Hulran (Old Hulran: MÖRRAR ; IPA: [mørːɑr]) - most likely Murrjaz in Proto-Human (Proto-Human: MWRRJAŽ ; IPA: [murːjɑz]) - the god of fire, anger, vengeance and murder. Unlike Hróthward/Rýthwardar, Mýrr/Mörrar does not believe in honour, making him the primary patron god of assassins and hitmen.

He is described as a tall and muscular man with long red hair and beard, wearing a helmet with horns, wearing breastplate and holding a flaming sword. He is described as overly moody, aggressive, easily offended, very bossy and authoritarian. The best way to appease him is to give in to your anger and kill those who have offended you, kill them in Mýrr's name and present their heads as sacrifices to Mýrr.

Just like Hróthward/Rýthwardar, he accepts human sacrifices, but cares little for what kind of men are sacrificed. Legends say that the Priests of Mýrr practiced cannibalism, but it cannot be confirmed - not even present-day pagans do that. Mýrr is the only god in the human pantheon who is explicitly evil by today's standards.

Wýrtha / Wörtha / Wúrida

See also: Wýrtha

Wýrtha (Old Etrandish: WWRŤA ; IPA: [wyːɹðɑ]) in Old Etrandish, Wörtha in Old Hulran (Old Hulran: WÖRŤA ; IPA: [wøːrðɑ]) - most likely Wúrida in Proto-Human (Proto-Human: WWRJDA ; IPA: [wuːriðɑ]) - is the goddess of death. She is an odd one out of all the deities, as she does not need or require tributes - she chooses her own among the dead. It is said that when someone who is adult and sexually mature dies, Wýrtha/Wörtha tries to seduce the person, if she deems them worthy (those who are viewed as unworthy are usually sentenced to eternal torture instead). Should the person give in to her charms, he/she will forfeit meeting the other deities, be forced to live the afterlife in a dark and bleak land where they will only have phantoms of the goddess to communicate with.

Wýrtha/Wörtha is depicted as having similiar appearence to Clodéna/Klýdina - a beautiful woman with long black hair, pale white skin, a well-rounded face, blue eyes, hourglass figure. The biggest difference is the attire - Wýrtha/Wörtha dresses in all black and often covers her hair, additionally, her paleness may be exaggerated. She is described as being selfish, needy, moody, but ultimately lonely and full of hidden depths - she is also caring, and does not neglect those men and women who have fallen to her charms - she tries to comfort them by talking to them, even possibly providing sexual favours.

Unlike Mýrr - who is explicitlly said to be evil - Wýrtha is said to be more of a tragic and lonely character, who just wants company, which compells her to attempt to seduce those who have died.

Eozawak / Ydjawakr / Udzjawakaz

See also: Eozawak

Eozawak (Old Etrandish: USAWAK ; IPA: [øzɑwɑk]) in Old Etrandish, Ydjawakr in Old Hulran (Old Hulran: YDJAWAKR ; IPA: [yd͡ʑɑwɑkr̩]) - most likely Udzjawakaz in Proto-Human (Proto-Human: WZJAWAKAŽ ; IPA: [ud͡zjɑwɑkɑz]) - is the "white god" in Human Paganism, the god of magic, creativity, wisdom and intellect. He is described as having the appearance of a bearded man who wears a white cloak with a hood. His personality is described as overly patient, somewhat cunning, and in possession of ambiguous morality.

Because Pagan societies gave little value to intellect, reason and Arcane Magic - celebrating physical might, beauty and joy instead - Eozawak/Ydjawakr was a fairly underrated deity. In fact, it is a miracle that he was even considered a deity at all to begin with, given how pagans tend to worship personifications of concepts they cherish and celebrate, rather than shun. It should be noted however, that Eozawak/Ydjawakr was considered a "dangerous god", worshipping him was often a taboo thing that resulted in ostracism and being shunned by society. Even in times of mortal trouble, Pagans would rather ask Hróthward/Rýthwardar for inspiration of heroism or Mýrr/Mörrar for inspiration of fiery wrath, than the wisdom of Eozawak/Ydjawakr.

After the Fall of Hulra however, crypto-Pagans have found a newfound appreciation for this previously shunned and underrated god of wisdom.

Gæryca (Etrand-only)

See also: Gæryca

Gæryca (Old Etrandish: Garwca ; IPA: [ʝærykɑ]) is the goddess who guards the mortal realm from the realm of the demons, Nortiimus, although she may be considered simply the goddess of barriers between dimensions. It is believed that should humanity lose Gæryca's favour, she will simply stop bothering to protect the barriers, letting demons invade Etrand.

She is depicted as a beautiful woman with either brown or black hair, either brown, red or blue eyes, and usually red clothing. She is said to have a kind and caring personality, but can be very moody and grouchy, especially when she doesn't get as many tributes from mortals as she expects - she may be rather jealous of the other gods and goddesses.

She can be appeased by leaving donations at shrines dedicated to her. It is said that this makes her infinitely happy.

Fýthbrók (Etrancoast-only)

See also: Fýthbrók

Fýthbrók (Old Hulran: FyyŤbrook ; IPA: [fyːðbroːk]) is the god of sea, water, maritime travel and fishing. Pagan fishermen and sailors alike used to pray to him, presenting sacrifices him, in exchange for either a bountiful harvest of fish, or a safe travel by a ship.

He is depicted as an old man with grey hair, grey beard, sea blue eyes, carrying a golden trident. He is described as a lazy and bored old man who is generally unwilling to act, preferring to sleep rather than be bothered by the troubles of the mortals.

Kónaz / Kónar (Steelhelm-only)

See also: Qónas

Kónar (Old Etrandish: KONAR ; IPA: [koːnɑɹ]) in Old Etrandish, Kónaz in Proto-Human (Proto-Human: KONAŽ ; IPA: [kɔːnɑz]) was the frog-god of magic, night, decisions and road forks, originally adopted from the Dwarven pantheon, worshipped exclusively in the Kingdom of Steelhelm. He was frequently worshipped alongside Eozawak, and it seemed that at one point, Kónar-worship displaced Eozawak-worship in Steelhelm.

Rituals

Attitudes towards sexuality

History

Demographics (as of 831 AEKE)

Etrand

Paganism is virtually extinct from Etrand. Out of the 5,163,000, only 1,000 may be pagans - in other words, less than 0.019% of the Etrandish population - it is said that in the swamps of Southern Etrand, adventurers have come across strange groups of Humans who observe old pagan rituals and don't worship Titanius, but speak Etrandish, not Etrancoasti.

Folk stories about the last Etrandish pagans hiding out in the forests - waiting for the perfect moment to ambush devout Titanists - originate from the first two centuries of Etrand's existence: during Corlagon's Wars of Unification, a lot of Southern Etrandish warriors who were opposed to Corlagon's rule evacuated to the southern swamplands, never to be heard of again - their mysterious disappearence immediately immortalized them as "the lost army" that was still plotting for revenge. Additionally, during the Etrandish colonization of the southern frontiers that was spearheaded by King Tondbert - the southern swamplands previously inhabited by lizardman tribes - many crypto-Pagans willingly took part in the colonization, to be able to practice their secret religion much more freely on the frontiers, away from the prying eyes of the authorities closer to capital.

Aside from the mythical - and probably nonexistenet - descendants of the "lost pagan army", there are in fact crypto-Pagans living in Southern Etrand, mostly living in border hamlets where no Inquisitor ever goes.

Etrancoast

Despite the best efforts of Titanist missionaries, inquisitors and clerics - both Etrandish and native Etrancoasti alike - the authorities never managed to fully root out and eradicate paganism from Etrancoast. Nevertheless, since pagans are strongly persecuted, the majority of them - with the exception of outlaws - are very secretive about their religious beliefs, claim to worship Titanius when asked, but actually pay tribute to the pagan gods in secret, making it nearly impossible to accurately approximate the number of pagans in Etrancoast.

According to native Etrancoasti inquisitor Ewerhard Sherkil, 15% of the country's population "may or may not display Pagan tendencies" and 5% of the population "exists in conditions that enable them to avoid scrutiny by the law, most likely open pagans" - he estimates that between 15% and 20% of Etrancoast's population is still Pagan in one form or another.

According to the Etrandish inquisitor Marius Moga, 10% of the Etrancoasti population is "under strong suspicion of being crypto-Pagan" and 65% practices neither Titanism nor Paganism, but a syncretic religion that incorporates elements of both, commonly called "Folk Titanism".