High Elves

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High Elves
Queen Tsalvia.png
King Caelmus.png
Simvara Portrait.png
Taael.png
Famous High Elves
Total population
c. 2,646,320
Regions with significant populations
Froturn shield.svg Froturnc. 2,200,220
Neressa shield.svg Neressac. 382,000
Etrand shield.svg Etrandc. 25,000
Dragoc shield.svg Dragocc. 19,500
Artaburro shield.svg Artaburroc. 10,000
Keldorn shield.svg Keldornc. 5,000
Etrancoast shield.svg Etrancoastc. 4,500
Gabyr shield.svg Gabyrc. 100
Languages
In Froturn and diaspora:
High Elven
In Neressa:
Neressan
Religion
In Froturn and diaspora:
predominentaly Church of Titanius, small minority following the Cult of Nature
In Neressa:
Fire Cult

High Elves are a race native (but not exactly indigenous) to the continent of Artograch, having evolved from the migrant Proto-Elves, making High Elves a sister-race to Wood Elves and Humans.

Just like their Wood Elven cousins, High Elves have a relatively long lifespan, ageing roughly at tenth of the speed of humans after the age of eighteen, meaning that a 100 year old High Elf is biologically equivalent of a 25 year-old Human, a 200 years old Elf is essentially 35 years old, and so on. This gives High Elves an edge at accumulating experiences and studies, but also makes them inherently conservative (if not reactionary), dogmatic and traditionalist, often even fundamentalist.

High Elves have a very group-oriented culture, where exogamous clans or extended families are the norm, and the smaller nuclear family is largerly a rarer anomaly. Conformity is highly expected, as is cleanliness. While the strength of brotherhood is valued above all else, outside the realm of politics, there is little tolerance for nonconformity. High Elven cities are deemed surreal in the sense that they both manage to be extremely orderly and well-managed, yet artistic at the same time. High Elves are often touted as the most artistic race of present-day Artograch, having restored a sense of civilization and artistic vision to Artograch that it has been lacking since the fall of the Ancient Lizardman Empire.

As an added bonus, High Elven women are deemed the most beautiful on Artograch, their fame echoing beyond the continent of Artograch, even to the Orient. The average adult High Elf is about 190 centimetres (76 inches or 6.2 feet) tall, regardless of gender (albeit men to tend to be slightly taller on average).

Native populations

Froturn

Currently, 2,200,220 High Elves live in the Kingdom of Froturn, making up 88% of the kingdom's population.

The High Elven population of Froturn directly descended and evolved from the Proto-Elves who settled Froturn between 2000 and 1500 BEKE. Out of the various Proto-Elven clans, the Élaeli were the dominant clan who ended up dominating over the other clans and creating the Kingdom of Froturn. By roughly 1100 BEKE, the originally Proto-Elves have ceased to exist as a race, and have completely separated into the Humans, Wood Elves and High Elves - divergences have starter much earlier, and the three new races were recognized as early as 1300 BEKE, the evolution was finalized by 1100 BEKE.

As such, it comes to no surprise that the High Elves have been the dominant demographic in Froturn since the state has existed. Never having been a moment during Froturn's history when they were threatened to lose dominance over their kingdom. Traditionally, the High Elven population of Froturn was characterized by a mixture of low birthrates, very low infant mortality, high expected lifespan, a rather clannish extended family structure instead of the nuclear family - the typical High Elven clan or extended family is led by either the oldest member of the family (seniority), or the one deemed the best fit to lead or most prestigeous - a patriarch / pater familias or matriarch / mater familias. This leading figure traditionally holds autocratic authority over the whole extended family and approves or disapproves marriages, as well as the education, career and inheritance of family members. This kind of family structure coincided with the lack of expansion and large-scale migration from Froturn.

While Froturn's clannish extended family structure still stands, it has been gradually eroding for a long time. The Golden Age of Froturn between 700 BEKE and 100 BEKE saw urbanization where self-made men separated from their birth clans, founding their own lesser clans once married. The first two centuries AEKE saw economic stagnation and migration to Etrand - these migrants largerly severed their ties with their disapproving families. When many of them migrated back to Froturn during the late 3rd century AEKE, they brought with themselves the nuclear family, which, while still failed to take hold in Froturn, definitely served to chip away the authority of the patriarchs and matriarchs, which by the 7th century AEKE have gotten mostly reduced to a merely ceremonial level.

The High Elves of Froturn predominentaly practice Titanism, being one of the most religiously homogenous groups in Artograch - however, during the 6th and 7th century, there was a spike in the interest of the Cult of Nature, with many converts to that religion. This trend got reversed after 818, when a regime-change saw the resurgence of the Church and clerical conservativism.

Neressa

Currently, 382,000 High Elves live in the Empire of Neressa, making up 55.49% of the empire's population.

High Elves narrowly make up the majority of Neressa's population, as well almost all of its ruling-class, such as the imperial household. The origins of this community are just as mysterious as that of the state they inhabit. The High Elves of Neressa are classified as such, because they are biologically identical to the High Elves of Froturn, despite speaking their own distinct language that clearly did not evolve out of Archaic High Elven (albeit was influenced by it), but out of Proto-Elven. The most likely explanation is the they emerged from the amalgamation of multiple groups, including the language-donors (Late Proto-Elves), successive waves of High Elven migrations from Froturn, and possibly earlier migrations of a small number of Wood Elves that have gotten absorbed but contributed to the evolution of the language.

Regardless of the origins of High Elven population of Neressa, it is clear that by the 12th century BEKE, they were already very much present in today's Neressa and Southern Etrand, fighting against Fathred's Confederation at one point, during Fathred's failed southern campaign. It was during this war that the so-called "Phoenix Emperor" made an appearence in history books for the first time, from whom all emperors of Neressa would claim to have descended. This emperor's identity remains unknown, and it is a possibility that he belonged to the Late Proto-Elven group of language-donors that would subsequently mix with and assimilate successive waves of High Elven migrants, eventually becoming High Elves themselves - alternatively, maybe the Phoenix Emperor was already a High Elf himself, possibly dissident warlord with origins in Froturn. The last time High Elves migrated to Neressa in high numbers was during the consolidation of Froturn between 850 BEKE and 700 BEKE, when many who disagreed with the religious and political reforms self-exiled to Neressa, and assimilated to the pre-existing Neressan culture, converted to the Fire Cult, etc. Afterwards, there would be no historical incidents of migration between Neressa and Froturn.

Since then, there have been a migration of various other races into Neressa - namely Wood Elves, Goblins, Dwarves, Humans and Half-Elves - which pushed the High Elven population of Neressa from being absolute majority to merely being roughly 55% of the population. Nevertheless, they continue to have a near-absolute monopoly on political power.

High Elven diaspora

Etrand

Currently, 25,000 High Elves live in the Kingdom of Etrand, making up 0.48% of the kingdom's population.

The High Elven community of Etrand predates the existence of the Kingdom of Etrand by around seven centuries. Shortly before the fall of Fathred's Confederacy, the Salvia-regime had several forts and walls built around the borders with Etrand to deter raids and potential invasions. After the fall of Fathred's Confederacy, the human tribes that lived near the borders learned not to raid Froturn the hard way, opting for peaceful trade instead.

After Froturn was consolidated under the rule of Queen Taela, many of these bordering tribes became de facto tributariess (while nominally still remaining completely independent), trading with Froturn peacefully, and being economically enriched in the process. It was during this time that for the first time, some High Elves migrated to Etrand - none of them were permanent residents of the tribes whose lands they migrated to, usually being merchants who temporarily relocated to Etrand.

During the first century of the kingdom's existence, an even larger number of High Elves became temporary residents of Etrand: missionaries, teachers, administrators, architects, military advisors, civil engineers, agronomists, and various other "experts". As previously stated, most of these were temporary residents who eventually ended up migrating back to Froturn. However, during the same century, the first permanent migrants also started to appear: while Froturn became economically stagnant during the first century, the newly-formed Etrand was a land of opportunity to more innovative-minded High Elves seeking to make profit. Most such migrants settled in Grandfolk, where they created their own racial enclaves. Through the second century and the first half of the third century, continuous migration from Froturn to Etrand continued, with the High Elven migrants primarily going for cities in Etrand.

Migration temporarily stopped, and in fact got reversed after the Second Demonic Invasion - alongside with the post-invasion restoration and rebuilding, the new regime of Froturn made economical reforms that stimulated economical growth, pulling Froturn out of the previous two centuries of recession and stagnation. This attracted many of the High Elven residents of Etrand to return to Froturn, causing the community to dwindle. Further decline was caused by the relaxing of social norms on cross-racial breeding: previously, race-mixing was a huge taboo, and the High Elves effectively self-segregated themselves with their enclaves (while still contributing to economy and making life better for their human neighbours too). As social norms got more relaxed, more and more High Elves intermarried with Humans, producing Half-Elves who usually had a Human/Etrandish identity instead of an Elven/Froturnish one. Despite this, the High Elves of Grandfolk remained somewhat numerous and continued to be pillars of community within the city.

The slow-but-consistent decline of the High Elven population of Etrand stopped during the reign of King Bryant I of Etrand, whose economically stimulating rule once again attracted Froturish migrants to Etrand. Further migration came in the aftermath of the Froturnish Civil War of 809 - several anti-government senators, noblemen, clergimen and agitators fled to Etrand from the wrath of King Cael'mus of Froturn. Some returned in the aftermath of the war, as the regime promised amnesty to all the dissidents, but most remained in Etrand until 818, when the regime fell. Even then, quite a few remained in Etrand and invested their wealth in the local economy, becoming pillars of the community.

Etrancoast

Currently, 4,500 High Elves live in the Earldom of Etrancoast, making up 0.8% of the earldom's population.

The history of the High Elven community of Etrancoast as we know it begins with the fall of the Kingdom of Hulra and its replacement with the Viceroyalty of Etrancoast in the late 3rd century AEKE. Just like during the foundation of Etrand, High Elves came in numbers, albeit most of them were only temporary residents of Etrancoast. One of the most famous examples of such temporary migrants might be Elhiérus Ardacýn, who was on a church mission to Etrancoast. His story was shared by probably a majority of the first wave of Froturnish migrants: missionaries, scribes, merchants, and sometimes even mercenaries. Some of the craftier and more money-minded High Elves may have even set up their own shops in the rebuilding cities of Yrvhaven and Waterburcht, exploiting the situation.

Naturally, this temporary community dwindled quickly after its initial emergence. To make matters even worse for this community, the First Etrancoasti Rebellion, Liudulf's Pagan Rebellion, rebellion of 514 and Rikwi's Pagan Rebellion all saw pogroms against the small High Elven communities of Etrancoast's two major cities, as they were sees as the primary symbols of the foreign faith, of oppression, despite the fact that it was Etrand, not Froturn, who forced the Titanist religions down the throats of the Hulran people.

The High Elven community of Etrancoast only began to form, or according to some, re-emerge into existence during the late 7th century, when the age of pagan rebellions wasa long over, and Etrancoast finally saw order and peace. The economic growth in Etrand during the reign of King Bryant I of Etrand also affected Etrancoast, which meant High Elven immigrants in Etrancoasti coastal cities, setting up their own businesses and guilds - speaking of guilds, the High Elven community of Etrancoast has been largerly responsible for the proliferation of the Mages Guild in Etrancoast.

Dragoc

Currently, 19,500 High Elves live in the Kingdom of Dragoc, making up 1.47% of the kingdom's population.

High Elves were never unknown in Dragoc - ever since the 7th century BEKE, Dragoc was known for its tranquil gardens, medicine, and teas. As such, Dragoc has been a popular tourist destination for upper-class High Elves from Froturn ever since the Golden Age of Maritime Trade between East and West, although there have been few, if any permanent settlers. Noticeable High Elven presence in Dragoc only began during the late second century AEKE - during the initial purge conducted by Vaclus Helviatha in the aftermath of the Three Kings' War, a large number of politicians got exiled to Dragoc, where their descendants continue to live even to this day. This, however, was a tiny community of a few hundreds, and most of the High Elves living in Dragoc are unrelated to them.

During the Golden Age of Ecumenism between Titanism and Naturalism, there were quite a few High Elves whose interest in Wood Elven culture eventually drove them to migrate to Dragoc, and usually convert to Naturalism.

The migration process slowed down, but the conversion process intensified during the rule of King Cael'mus of Froturn, who - despite being (at least nominally) a Titanist - was very supportive of Naturalist druids and missionaries. His rule saw the Golden Age of Wood Elven / Dragoci influence in Froturn. The year 818 saw a massive turning point in Froturnish politics - the previously tolerant policies got completely turned over, the Inquistion was restored to power, proselytization and conversion were criminalized. Despite the government's attempt to assure Froturnish Naturalists that the laws would only apply to those who want to convert after 818, many High Elven Naturalists still chose to leave Froturn in favor of Dragoc.

Artaburro

Template:High Elves in Artaburro

Gabyr and Keldorn

Currently, 5,100 High Elves live on the island that happens to be occupied by the Republic of Keldorn and the Free City of Gabyr, making up making up 1.38% of the island's population. Out of them 5,000 live in Keldorn, making up 1.93% of the republic's population, while 100 live in Gabyr, making up 0.09% of the city-state's population.

The High Elven population of Gabyr is insignificant, numbering at a mere measly 100. With the amount of High Elves that can be seen on the streets of Gabyr, one would expect the number of High Elves living in it to be much higher, but all of those are merely temporary residents or merchants. The small number who actually live in Gabyr are all outlaws running away from the law at home: pirates.

The High Elves who live in Keldorn are, like their human cousins, mostly necromancers, dark wizards, vampires and lycantrophes. They appeared soon after the state was founded, but have always remained low in numbers.

Attributes (FRPG)

Enabled alignment: any

Minimum Maximum
Strength 9 19
Agility 8 18
Intelligence 8 18
Wisdom 8 18
Endurance 7 17
Charisma 8 18