Dwarven religion

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Language: English
Dwarven Religion
Dwarven Religion.svg
The symbol of the Dwarven Religion.
ScriptureThe Sky Book
Sacred languageTemple Dwarven language

There is a pantheon of deities, each with their own role.

Nature of Godhood

The divine come and go by the Eons. They are not constant but change.


We are merely in an era of the world. The cycle of creation and destruction will continue forever.


There are different aspects of the divine.

Divine Guidance
Enlightened Monks

Only through abandoning our riches and moving to monasteries can you receive knowledge from the divine.

Holy Mortals

Several semi-mythical heroes are venerated at the shrines of this religion.


Prayer is obligatory to achieve divine favour.

Cross-Cultural Disposition
Communal Identity

Our faith and our culture are intrinsically linked together. This practice strengthens the bonds of our community, though it tends to exclude foreigners.


Darkness awaits us all after death - a dark cavern, where we meet all our loved ones and spend an eternity together.


Our values will disintegrate, and then a deliverer will arrive who will lead us back into the light.

Final Resting Place

The dead deserve better than the pyre, the stomach of scavanging birds or the earthworms - the only proper way to pay respects to our dead is to preserve their bodies, so that their descendants may lay their eyes on their ancestors, and honour them accordingly.

Asceticism vs Hedonism

The divine wishes not for us to needlessly suffer, but neither should we go to the other extreme in the blind pursuit of hedonism. It is the divine will that we seek the golden middle-ground.

Marriage type(s)

Marriage is a sacred bond between two individuals. Attempting to form such a bond with multiple people at once is sacrilege.


Marriage is holy and it is therefore improper to go outside the bonds of them.

Stance on Marriage

Marriage is clearly a sacred bond.

Religious tradition
Sacred Scriptures

There are many texts which describe the nature of the divine, all of which are legitimate-

Clerical wealth

The clergy should hoard their wealth so that they can afford to spend hours praying for our souls.

Clerical Tradition

Only sanctioned priests can be entrusted with upholding our faith's doctrines and, by extension, with managing and caring for our sacred places.

Clerical Gender
Only Men

Only men may be in the clergy.

Clerical MarriageDisallowed

Atonement is mandatory, meaning that when someone has sinned, he or she must talk with a priest or monk about it.


While not exactly enforced, almsgiving is encouraged.

Stance on nudity

Our bodies are of the material world, with all of its inherent inpurities. They should be covered to avoid inspiring immoral desires.

Stance on Same-Sex Relations

It is unnatural for two men to engage in sexual relations with one another, regardless of the circumstances.

Stance on Deviancy

There are some sexual practices which are simply abnormal and strange. It stands to reason that people with those desires are equally abnormal and strange.

Head of Faith

The physical world and the spiritual world are not alike. We must ensure the spiritual world has it's own leader, to guide us and to protect our faith from being profaned by physical desires.

View on Gender

It is foolish to deny skilled people a role in government purely because of their gender. We shall allow all who are able to govern our society.

View on Divorce
Must be Approved

While the bonds of marriage should not be taken lightly, extenuating circumstances can sometimes make divorce a necessity.

View on Bastardry
No Legitimization

The bonds of marriage are sacrosanct, and children born outside of wedlock will always be illegitimate.

Male Adultery

It is sinful for men to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.

Female Adultery

It is sinful for women to engage in intercourse outside of marriage, but like all sins it is the divine who must judge them for their failings.


While it is appalling to murder one's own relatives, such acts are not inherently more criminal than any other murder.

Religious Attitude

It is utter folly to say that there is only one right interpretation of divine will, and that all the others views are wrong. Each of us has our own way of worshiping the divine.

Leader titlePatriarch
HeadquartersZorod Naugi im Pkhaur
Total population
c. 272,000
Regions with significant populations
Etrand shield.svg Etrandc. 272,000

The Dwarven Religion is the ethnic religion of the Dwarves and Gnomes, practiced by the Dwarves and Gnomes living in Northern Etrand (Autonomous Dwarven Region), as well as by Dwarven and Gnomish diaspora in other countries. Because the agreement made between the Dwarves and the Etrandish authorities in 270 explicitly granted the Dwarves religious freedom, and also because of the practicioners of the religion largely keeping to themselves and having no ambition to convert others, the Dwarven religion is tolerated pretty much everywhere, and its practicioners have not faced persecution anywhere, with the exception of a few notable incidents.

Morals and tenets


Dwarven mythology is regarded by most as what it's called - mythology, myths and legends that are to be taken with a grain of salt. However, in reality, there is more truth to those myths and legends than one could imagine, as many of them reveal the secret origins of the Dwarves, albeit in a distorted, heavily mythicized manner: Dwarves claim to have "descended from the skies", but after drawing the ire of "the Metal Gods", they were forced to enter "the Great Slumber", from which they were awoken by the Gnomes, hence the Dwarven worship of Qónas and other originally Gnomish deities. Nevertheless, not even after the so-called "Great Awakening" did the veneration of the old gods stop - hence their elite priests wearing jewelry made out of old pre-slumber artifacts, with more common priests wearing imitations and replicas.

As a matter of fact, the main, highest temple of this religion was in fact originally a spaceship - the materials it is made out of are considered sacred, and the patriarch's vestments contain wires from it. Other ancient, pre-slumber artifacts are all collected and locked away in the hidden and heavily guarded vaults of the main temple - considered sacred relics unfit for the hands of commoners, those not of the elite clergy. However, not all of their pre-slumber past is taboo, as golems are believed to be the imitation of the so-called "metal men" who used to serve them before the Great Slumber.


The Dwarven religion splits deities into two groups: major deities worshipped by all clans and minor (local) deities, which serve as patron deities of certain clans or professions. The major deities are further split into two groups: the so-called "Old Gods" or "Metal Gods", and the "New Gods" or "Clay Gods".

The Clay Gods

The so-called "Clay Gods" or "New Gods" are the deities assimilated from the original proto-Norlokian/Gnomish pantheon, with two out of four "clay gods" having direct parallels in Halfling Paganism.


See also: Qónas

Chief deity of the Dwarven Religion, the frog-god Qónas (Dwarven: QWNAS ; IPA: [kuə̯nɑs]; Old Dwarven: [kʊːnɒsˠ]) is the god of magic, spirits and enchanting


See also: Odhaur

Analogous with the Halfling Wodhár, Odhaur (Dwarven: WËD'R ; IPA: [ɔðaʊ̯ʀ]; Old Dwarven: [wədˠɒːrˠ]) is the god of war, strength, honour and masculinity. Unlike his Halfling counterpart, he is portrayed as a humanoid dragon, or a humanoid reptile with pig-like features, instead of a humanoid boar.


See also: Djólí

Djólí (Dwarven: DËZAWLY ; IPA: [ɖ͡ʐoʊ̯łiə̯]; Old Dwarven: [dˠəzˠawlˠiː]) is the god of the ground, mining, and earthenware. He is depicted as a stone golem or mud golem wearing a ceramic helmet.


See also: Bisys

Bisys (Dwarven: BIṠUṠ ; IPA: [bɪsɵs~bɪsəs]; Old Dwarven: [bʲit͡sʲut͡sʲ]) is the goddess of eyesight, vision, (visual) arts, love and carnal desires. She is typically depicted as a red-haired woman with blue eyes.

The Metal Gods

The so-called "Metal Gods" or "Old Gods" are the deified and personified aspects of the pre-slumber technology of the Dwarves. In an ironic twist, the Gnomes came to prefer worshipping the Metal Gods, while the Dwarves focus on the Clay Gods.


See also: Majjeb

Majjeb (Dwarven: MADËSIP ; IPA: [mɒʐːɛp]; Old Dwarven: [mˠadəsˠipˠ]) is the goddess of hearth.


See also: Mädhbé

Mädhbé (Dwarven: ḾAĎḂAY ; IPA: [mæðbeɪ̯]; Old Dwarven: [mʲadʲbʲaj]) is the god of sleep, dreams and healing.


See also: Póndre

Póndre (Dwarven: PAWNDËRY ; IPA: [poʊ̯ndʀɛ]; Old Dwarven: [pˠawnˠdˠəɾˠi]) is the god of crafts and duty.


See also: Déd

Déd (Dwarven: ĎAYŤË ; IPA: [deɪ̯t]; Old Dwarven: [dʲajtʲə]) is the goddess of secrets, knowledge and record-keeping.

Minor deities

The aforementioned eight major deities - Qónas, Odhaur, Djólí, Bisys, Majjeb, Mädhbé, Póndre and Déd - are not the only ones worshipped in the Dwarven pantheon. Potentially hundreds of minors deities also exist, as practically every clan and every occupation has a patron deity, blurring the line between god and mere spirit.